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		<title><![CDATA[Dark Nebula Games - All Forums]]></title>
		<link>http://forum.cyprianrift.com/</link>
		<description><![CDATA[Dark Nebula Games - http://forum.cyprianrift.com]]></description>
		<pubDate>Wed, 10 Mar 2010 05:12:48 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Prototype Maps for Game]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=26</link>
			<pubDate>Sat, 27 Feb 2010 06:09:54 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=26</guid>
			<description><![CDATA[There are two low res prototype maps that can be downloaded from the website off the main page.  Print the maps out a Kinkos and have them set to print/shrink to page size. Then you can get some Self-Adhesive Poster Board that can be used as backing.  <br />
<br />
This will allow you to play the game with Galactic Events.  About four game boards are good for a small game.]]></description>
			<content:encoded><![CDATA[There are two low res prototype maps that can be downloaded from the website off the main page.  Print the maps out a Kinkos and have them set to print/shrink to page size. Then you can get some Self-Adhesive Poster Board that can be used as backing.  <br />
<br />
This will allow you to play the game with Galactic Events.  About four game boards are good for a small game.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Gobbo has arrived!]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=25</link>
			<pubDate>Fri, 26 Feb 2010 09:28:20 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=25</guid>
			<description><![CDATA[<img src="http://forum.cyprianrift.com/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />  Hello everyone.  I am new to this site and am interested in the game.  My friend Napar suggested I check it out and become a playtester.  So I have sent in my NDA and await seeing the rules.]]></description>
			<content:encoded><![CDATA[<img src="http://forum.cyprianrift.com/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />  Hello everyone.  I am new to this site and am interested in the game.  My friend Napar suggested I check it out and become a playtester.  So I have sent in my NDA and await seeing the rules.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Greetings from Iowa]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=24</link>
			<pubDate>Wed, 24 Feb 2010 19:19:30 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=24</guid>
			<description><![CDATA[Hello everyone from Iowa. Long time science fiction fan and gamer. I work in IT for a large window company. And I love games that can capture the feel of some good sci-fi, and look forward to helping playtest Cyprian Rift.]]></description>
			<content:encoded><![CDATA[Hello everyone from Iowa. Long time science fiction fan and gamer. I work in IT for a large window company. And I love games that can capture the feel of some good sci-fi, and look forward to helping playtest Cyprian Rift.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Playtesting - Round One]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=23</link>
			<pubDate>Tue, 16 Feb 2010 21:13:54 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=23</guid>
			<description><![CDATA[Sign up for a tour in the Rift (Playtesters)<br />
To become an official rift runner playtester, you must first fill out a NDA and send it in.  Then I will send you the rules.  See previous post.  <br />
<br />
Battle Reports:<br />
To become an official playtester you must play one battle and sumbit a battle report.  <br />
<br />
A good start is playing with 1-2 ship each of frigate or corvette class.  Then POST your battle report on the forum.  This will recap your glorious encounter.  The battle report does not have to be super detailed but something that gives a nice report of the encounter.    <br />
<br />
There is one listed under Battle Reports but you do not have to be that detailed.]]></description>
			<content:encoded><![CDATA[Sign up for a tour in the Rift (Playtesters)<br />
To become an official rift runner playtester, you must first fill out a NDA and send it in.  Then I will send you the rules.  See previous post.  <br />
<br />
Battle Reports:<br />
To become an official playtester you must play one battle and sumbit a battle report.  <br />
<br />
A good start is playing with 1-2 ship each of frigate or corvette class.  Then POST your battle report on the forum.  This will recap your glorious encounter.  The battle report does not have to be super detailed but something that gives a nice report of the encounter.    <br />
<br />
There is one listed under Battle Reports but you do not have to be that detailed.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Battle Report from GenCon09]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=22</link>
			<pubDate>Tue, 16 Feb 2010 20:57:56 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=22</guid>
			<description><![CDATA[-----------Battle Report from Atvar0001 at <a href="http://theminiaturespage.com" target="_blank">http://theminiaturespage.com</a> -----------------------------------<br />
<span style="color: #FFFFE0;">I've just returned home from a 14 hour train ride from GenCon, so I'll be brief now, and I'll answer any questions tomorrow, to the best of my recollection.<br />
<br />
Cyprian Rifts is a small-scale space ship game between small to medium ships – frigate, destroyer and cruiser classes. We played a 3 on 3 demo, and that size would seem to work best for a game of this level of complexity. We were given cruisers for this particular session, though other sessions used the smaller ships.<br />
<br />
Brief overview:<br />
<br />
Sequence of play: Players decide upon and record their velocity changed for the turn (these are determined by their ship's thrust rating), and then roll for initiative. D10s and d6s, two of each, are used for the game. There are both threshold rolls and opposed rolls in the game.<br />
<br />
Movement: Movement for all ships takes place following initiative order. Ships may move as desired when it is their turn, according to turn radius limitations determined by their current velocity. Slower ships can turn more sharply, but if they have the misfortune to go first, they will have less chance to avoid being outmaneuvered by ships moving later. The game is unapologetically 2-D, which makes for faster if less "realistic" play. Movement was pleasingly dynamic; the ships handle more like formula 1 cars than like lumbering "space dreadnaughts" if you are willing to pilot them aggressively. "Speed is life", the fighter pilot's maxim, definitely applied to our battle. My team savaged the other side with speedy firing runs for several turns until they overcame their "ships-of-the-line" mindset and started to maneuver creatively. There were two interesting terrain features on the map used, gravity wells which impeded movement and projectile weaponry, and nebulas, which gave small defensive bonuses to ships hiding in them. More are planned.<br />
<br />
Firing: All ships at the demo had front, left front/ side, rightt front/ side, and Land R side/ rear arcs. The best weaponry is deployed along the narrow front arc, but all arcs are capable of causing significant damage. Mines and homing missiles of several types are also available in small quantities. Combat is resolved simultaneously, and damage is applied simultaneously. There are several types of weapons with slightly different bonuses…which I can't remember. Fighters do not exist. The ships are quite tough: Though the designer says that with a few lucky hits, a ship can take down an equivalent enemy ship in just a few turns, in our brief experience we found ships to be very hard to kill, perhaps even a bit too hard. At the end of about 8 turns, only two ships were destroyed and two moderately wounded. On the other hand, we were playing with cruisers, the ships at the heavy end of the range.<br />
<br />
<br />
Impressions: For me, the game strikes just the right balance for optimal enjoyment. The rules are fine-grained enough that good tactics wins over good die-rolling, but simple enough that "calculation fatigue" does not set in, and a small but satisfying game could be played in 60-90 minutes. What we found especially fun are the randomly-drawn perks which customize each ship. Most are one-time effects. Some perks are a function of the crew or captain, and some the result of unique artifacts discovered by particular crew. These add a nice cinematic touch to the game. In our demo, I used an alien inertial damping device which caused my opponent to decelerate, leaving him unable to avoid the minefield I'd just laid across his bow. He responded a few turns later by forcing me to save against his "diplomatic imunity" ploy. I failed the save, and thus for a turn I held my fire, believing him to be carrying an important diplomat whom I would be unwilling to kill. Great fun!<br />
<br />
<br />
Cyprian Rifts looks to be an excellent game. Going into the demo, I hadn't had the desire to pick up a space combat game in years, but this game is going to bring me back into the fold.<br />
<br />
<br />
Cyprian Rifts, if I am remembering correctly, is expected to be released some time this year, in both pdf and book forms. Check it out. cyprianrift.com<br />
<br />
<br />
Andy</span><br />
---------------------- Orginal Link : <a href="http://theminiaturespage.com/boards/msg.mv?id=177001" target="_blank">http://theminiaturespage.com/boards/msg.mv?id=177001</a>]]></description>
			<content:encoded><![CDATA[-----------Battle Report from Atvar0001 at <a href="http://theminiaturespage.com" target="_blank">http://theminiaturespage.com</a> -----------------------------------<br />
<span style="color: #FFFFE0;">I've just returned home from a 14 hour train ride from GenCon, so I'll be brief now, and I'll answer any questions tomorrow, to the best of my recollection.<br />
<br />
Cyprian Rifts is a small-scale space ship game between small to medium ships – frigate, destroyer and cruiser classes. We played a 3 on 3 demo, and that size would seem to work best for a game of this level of complexity. We were given cruisers for this particular session, though other sessions used the smaller ships.<br />
<br />
Brief overview:<br />
<br />
Sequence of play: Players decide upon and record their velocity changed for the turn (these are determined by their ship's thrust rating), and then roll for initiative. D10s and d6s, two of each, are used for the game. There are both threshold rolls and opposed rolls in the game.<br />
<br />
Movement: Movement for all ships takes place following initiative order. Ships may move as desired when it is their turn, according to turn radius limitations determined by their current velocity. Slower ships can turn more sharply, but if they have the misfortune to go first, they will have less chance to avoid being outmaneuvered by ships moving later. The game is unapologetically 2-D, which makes for faster if less "realistic" play. Movement was pleasingly dynamic; the ships handle more like formula 1 cars than like lumbering "space dreadnaughts" if you are willing to pilot them aggressively. "Speed is life", the fighter pilot's maxim, definitely applied to our battle. My team savaged the other side with speedy firing runs for several turns until they overcame their "ships-of-the-line" mindset and started to maneuver creatively. There were two interesting terrain features on the map used, gravity wells which impeded movement and projectile weaponry, and nebulas, which gave small defensive bonuses to ships hiding in them. More are planned.<br />
<br />
Firing: All ships at the demo had front, left front/ side, rightt front/ side, and Land R side/ rear arcs. The best weaponry is deployed along the narrow front arc, but all arcs are capable of causing significant damage. Mines and homing missiles of several types are also available in small quantities. Combat is resolved simultaneously, and damage is applied simultaneously. There are several types of weapons with slightly different bonuses…which I can't remember. Fighters do not exist. The ships are quite tough: Though the designer says that with a few lucky hits, a ship can take down an equivalent enemy ship in just a few turns, in our brief experience we found ships to be very hard to kill, perhaps even a bit too hard. At the end of about 8 turns, only two ships were destroyed and two moderately wounded. On the other hand, we were playing with cruisers, the ships at the heavy end of the range.<br />
<br />
<br />
Impressions: For me, the game strikes just the right balance for optimal enjoyment. The rules are fine-grained enough that good tactics wins over good die-rolling, but simple enough that "calculation fatigue" does not set in, and a small but satisfying game could be played in 60-90 minutes. What we found especially fun are the randomly-drawn perks which customize each ship. Most are one-time effects. Some perks are a function of the crew or captain, and some the result of unique artifacts discovered by particular crew. These add a nice cinematic touch to the game. In our demo, I used an alien inertial damping device which caused my opponent to decelerate, leaving him unable to avoid the minefield I'd just laid across his bow. He responded a few turns later by forcing me to save against his "diplomatic imunity" ploy. I failed the save, and thus for a turn I held my fire, believing him to be carrying an important diplomat whom I would be unwilling to kill. Great fun!<br />
<br />
<br />
Cyprian Rifts looks to be an excellent game. Going into the demo, I hadn't had the desire to pick up a space combat game in years, but this game is going to bring me back into the fold.<br />
<br />
<br />
Cyprian Rifts, if I am remembering correctly, is expected to be released some time this year, in both pdf and book forms. Check it out. cyprianrift.com<br />
<br />
<br />
Andy</span><br />
---------------------- Orginal Link : <a href="http://theminiaturespage.com/boards/msg.mv?id=177001" target="_blank">http://theminiaturespage.com/boards/msg.mv?id=177001</a>]]></content:encoded>
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			<title><![CDATA[What Was the FIRST Cinema Movie You watched?]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=21</link>
			<pubDate>Thu, 29 Oct 2009 02:08:07 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=21</guid>
			<description><![CDATA[I remember my mom took me to watch "Chicken Run" when I was about..6?<br />
<br />
What was yours?]]></description>
			<content:encoded><![CDATA[I remember my mom took me to watch "Chicken Run" when I was about..6?<br />
<br />
What was yours?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Favorite games nobody else likes.]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=20</link>
			<pubDate>Fri, 23 Oct 2009 22:57:06 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=20</guid>
			<description><![CDATA[We all have our little secret games that nobody else likes, but we play them because there's something about them that just appeals to us. What are some games you absolutely love that others don't? They have to be obscure games, too.<br />
<br />
Mine would have to be...<br />
<br />
1. Goblin Commander (bet you didn't guess that one).<br />
2. Baldur's Gate: Dark Alliance<br />
3. The Bard's Tale]]></description>
			<content:encoded><![CDATA[We all have our little secret games that nobody else likes, but we play them because there's something about them that just appeals to us. What are some games you absolutely love that others don't? They have to be obscure games, too.<br />
<br />
Mine would have to be...<br />
<br />
1. Goblin Commander (bet you didn't guess that one).<br />
2. Baldur's Gate: Dark Alliance<br />
3. The Bard's Tale]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hi I am New...]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=19</link>
			<pubDate>Fri, 23 Oct 2009 22:55:59 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=19</guid>
			<description><![CDATA[Hello every one <br />
I am new to this forum.Myself robortwillys .I am currently pursuing my B.S in computer science.<br />
for the last few days I have been realizing  this forum very helpful to me.<br />
I am here to know little bit about outside  world.<br />
My special interest  in gaming and I also want to gain my knowledge in technical issues with electronic equipment and software related issues.<br />
I wish  I can also share some knowledge here,]]></description>
			<content:encoded><![CDATA[Hello every one <br />
I am new to this forum.Myself robortwillys .I am currently pursuing my B.S in computer science.<br />
for the last few days I have been realizing  this forum very helpful to me.<br />
I am here to know little bit about outside  world.<br />
My special interest  in gaming and I also want to gain my knowledge in technical issues with electronic equipment and software related issues.<br />
I wish  I can also share some knowledge here,]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Damage allocation]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=16</link>
			<pubDate>Wed, 11 Jun 2008 08:35:24 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=16</guid>
			<description><![CDATA[I was having some trouble with damage allocation on the sides of a ship.  But I think I have it figured out now.  A ship really only has 2 "facings" for damage allocation, front and rear.  There are no port and starboard in terms of taking damage.  Is that right?  If so, what about damage coming down the spine?  Does the defender or attacker determine where the ship is hit or is there another mechanism?]]></description>
			<content:encoded><![CDATA[I was having some trouble with damage allocation on the sides of a ship.  But I think I have it figured out now.  A ship really only has 2 "facings" for damage allocation, front and rear.  There are no port and starboard in terms of taking damage.  Is that right?  If so, what about damage coming down the spine?  Does the defender or attacker determine where the ship is hit or is there another mechanism?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Welcome aboard Rift Runners!]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=13</link>
			<pubDate>Mon, 09 Jun 2008 17:07:53 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=13</guid>
			<description><![CDATA[Hello and welcome to the forum.  I am a gamer; love to play various types of game (board, RPG and video).   Have been gaming since the 80’s and still going strong.   So strong I decide to take my idea of a sci-fi mini game that has been rattling around in my head and turn it into a game.  <br />
I also live in the Green Bay area and have a day job in the IT field.  Hoping to get a mini line up and the game published in a relative short order.  <br />
Feel free to give me your true honest feedback and state you mind, about the game.  You will not hurt my feelings, but at least be civil about it.  Enjoy the game and welcome to the board.<br />
Cyprian Rift: Warships -Run the rift!]]></description>
			<content:encoded><![CDATA[Hello and welcome to the forum.  I am a gamer; love to play various types of game (board, RPG and video).   Have been gaming since the 80’s and still going strong.   So strong I decide to take my idea of a sci-fi mini game that has been rattling around in my head and turn it into a game.  <br />
I also live in the Green Bay area and have a day job in the IT field.  Hoping to get a mini line up and the game published in a relative short order.  <br />
Feel free to give me your true honest feedback and state you mind, about the game.  You will not hurt my feelings, but at least be civil about it.  Enjoy the game and welcome to the board.<br />
Cyprian Rift: Warships -Run the rift!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hello From the middle of nowhere.]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=12</link>
			<pubDate>Mon, 09 Jun 2008 09:21:47 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=12</guid>
			<description><![CDATA[I'm a long time gamer, Started with Full thrust when I was 16, and D&amp;D when I was 14, really enjoy the amount of imagination involved in gaming, cant wait to see more about Cyprian Rift: Warships. Anybody in Central Oregon area, let me know we might be able to get together and game sometime.]]></description>
			<content:encoded><![CDATA[I'm a long time gamer, Started with Full thrust when I was 16, and D&amp;D when I was 14, really enjoy the amount of imagination involved in gaming, cant wait to see more about Cyprian Rift: Warships. Anybody in Central Oregon area, let me know we might be able to get together and game sometime.]]></content:encoded>
		</item>
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			<title><![CDATA[Sean "Schoon"]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=11</link>
			<pubDate>Thu, 05 Jun 2008 11:16:54 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=11</guid>
			<description><![CDATA[Hello All,<br />
<br />
I'm a project manager for a high-power electronics firm, <a href="http://www.etm-inc.com/" target="_blank">ETM</a>.<br />
<br />
In my copious free time I do freelance writing and playtesting for Black Industries/Fantasy Flight Games' <a href="http://www.fantasyflightgames.com/dark-heresy/index.shtml" target="_blank">40KRP Dark Heresy</a>, as well as maintaining the <a href="http://www.scholaprogenium.com/" target="_blank">Schola Progenium</a> website.<br />
<br />
I live in Oakland, CA with my very-understanding wife <img src="http://forum.cyprianrift.com/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />]]></description>
			<content:encoded><![CDATA[Hello All,<br />
<br />
I'm a project manager for a high-power electronics firm, <a href="http://www.etm-inc.com/" target="_blank">ETM</a>.<br />
<br />
In my copious free time I do freelance writing and playtesting for Black Industries/Fantasy Flight Games' <a href="http://www.fantasyflightgames.com/dark-heresy/index.shtml" target="_blank">40KRP Dark Heresy</a>, as well as maintaining the <a href="http://www.scholaprogenium.com/" target="_blank">Schola Progenium</a> website.<br />
<br />
I live in Oakland, CA with my very-understanding wife <img src="http://forum.cyprianrift.com/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hello from Chicagoland]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=10</link>
			<pubDate>Thu, 05 Jun 2008 08:17:06 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=10</guid>
			<description><![CDATA[I'm a long time gamer in the Chicago suburbs.  Look forward to seeing what Cyprian Rifts are about and participating in the playtest.  If anyone is out my way and wants to get together and put CR through its paces drop me a line.]]></description>
			<content:encoded><![CDATA[I'm a long time gamer in the Chicago suburbs.  Look forward to seeing what Cyprian Rifts are about and participating in the playtest.  If anyone is out my way and wants to get together and put CR through its paces drop me a line.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BECOMING A PLAYTESTER!]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=9</link>
			<pubDate>Sat, 31 May 2008 12:52:14 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=9</guid>
			<description><![CDATA[<span style="color: #ffffff;"><span style="font-weight: bold;">Playtesting for Dark Nebula Games </span><br />
Dark Nebula Games is looking for dedicated people or game groups willing to playtest upcoming products and provide valuable feedback on a game.  We are looking for people who love to play games in addition are willing to evaluate the game and then report back on what they just played.  Feedback Reports do not take long to fill out but adding valuable comments may require just a bit of thought. <br />
<br />
<span style="font-weight: bold;">To become a playtester....</span><br />
First complete the non-disclosure agreement form attached on this post.  It is electronic form so you can type into the form.  After filling it in digitally sign in, <span style="font-weight: bold;">then “save as” the form otherwise the data will be lost.</span>  Then return a copy of the Dark Nebula Games via e-mail and the e-mail address is on the form.<br />
<br />
If you cannot digitally sign it then send regular mail.   </span><br />
<br />
<span style="color: #0000FF;">NOTE: The other attachment tells you how to digitally sign a form.</span><br />
<br />
<span style="color: #ffffff;"><span style="font-weight: bold;">Important please register as a member since most communication is done via the forums.</span><br />
<br />
<span style="font-weight: bold;">About Playtesting</span><br />
Playtesting is more than just playing a game and filling out some feedback form.  It is process used to gain knowledge on how players react, understand and experience the game.  The designers goal is to make sure the rules work as intended, are easy to understand, the game has a sense of balance and of course enjoyable to play.  The playtesters help ensures the intended game design is achieved through their perspective of playing the game.  Playtesting is about help make sure the intended idea becomes a fun and playable game.  The playtesters help hammer out those details and finds ways to break the game.<br />
<br />
At the core of every successful game design are playtesters.  These are the people who are willing to dedicate their time and efforts to try the game, play the game and then give valuable feedback. They are the ones who not only read the rules but send constructive criticism back, provide insightful ideas on how make improvements and help create a better set of rules.  Dedicated playtesters are the very much appreciated gamers who make the effort to go above and beyond when playing a game.</span>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffffff;"><span style="font-weight: bold;">Playtesting for Dark Nebula Games </span><br />
Dark Nebula Games is looking for dedicated people or game groups willing to playtest upcoming products and provide valuable feedback on a game.  We are looking for people who love to play games in addition are willing to evaluate the game and then report back on what they just played.  Feedback Reports do not take long to fill out but adding valuable comments may require just a bit of thought. <br />
<br />
<span style="font-weight: bold;">To become a playtester....</span><br />
First complete the non-disclosure agreement form attached on this post.  It is electronic form so you can type into the form.  After filling it in digitally sign in, <span style="font-weight: bold;">then “save as” the form otherwise the data will be lost.</span>  Then return a copy of the Dark Nebula Games via e-mail and the e-mail address is on the form.<br />
<br />
If you cannot digitally sign it then send regular mail.   </span><br />
<br />
<span style="color: #0000FF;">NOTE: The other attachment tells you how to digitally sign a form.</span><br />
<br />
<span style="color: #ffffff;"><span style="font-weight: bold;">Important please register as a member since most communication is done via the forums.</span><br />
<br />
<span style="font-weight: bold;">About Playtesting</span><br />
Playtesting is more than just playing a game and filling out some feedback form.  It is process used to gain knowledge on how players react, understand and experience the game.  The designers goal is to make sure the rules work as intended, are easy to understand, the game has a sense of balance and of course enjoyable to play.  The playtesters help ensures the intended game design is achieved through their perspective of playing the game.  Playtesting is about help make sure the intended idea becomes a fun and playable game.  The playtesters help hammer out those details and finds ways to break the game.<br />
<br />
At the core of every successful game design are playtesters.  These are the people who are willing to dedicate their time and efforts to try the game, play the game and then give valuable feedback. They are the ones who not only read the rules but send constructive criticism back, provide insightful ideas on how make improvements and help create a better set of rules.  Dedicated playtesters are the very much appreciated gamers who make the effort to go above and beyond when playing a game.</span>]]></content:encoded>
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			<title><![CDATA[WEBSITE: www.darknebulagames.com]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=2</link>
			<pubDate>Fri, 07 Mar 2008 08:46:36 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=2</guid>
			<description><![CDATA[If you have not already done so please check out the Dark Nebula Website at <a href="http://www.darknebulagames.com" target="_blank">http://www.darknebulagames.com</a>.  Where you can find out about the new and exciting game being developed Cyprian Rift: Warships.]]></description>
			<content:encoded><![CDATA[If you have not already done so please check out the Dark Nebula Website at <a href="http://www.darknebulagames.com" target="_blank">http://www.darknebulagames.com</a>.  Where you can find out about the new and exciting game being developed Cyprian Rift: Warships.]]></content:encoded>
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			<title><![CDATA[Welcome to Dark Nebula Games (DNG)]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=1</link>
			<pubDate>Fri, 07 Mar 2008 08:43:27 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=1</guid>
			<description><![CDATA[Welcome to Dark Nebula Games (DNG) Forum it is up and running.  More information will be posted as I work to build “fantastic and stunning” information about the Cyprian Universe and game.  In the mean time please check the forum out.   Be daring make a few posts, but keep it clean!]]></description>
			<content:encoded><![CDATA[Welcome to Dark Nebula Games (DNG) Forum it is up and running.  More information will be posted as I work to build “fantastic and stunning” information about the Cyprian Universe and game.  In the mean time please check the forum out.   Be daring make a few posts, but keep it clean!]]></content:encoded>
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