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		<title><![CDATA[Dark Nebula Games - All Forums]]></title>
		<link>http://forum.cyprianrift.com/</link>
		<description><![CDATA[Dark Nebula Games - http://forum.cyprianrift.com]]></description>
		<pubDate>Wed, 08 Feb 2012 01:10:05 +0000</pubDate>
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			<title><![CDATA[Spinning Top]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=60</link>
			<pubDate>Mon, 16 Jan 2012 07:53:10 -0700</pubDate>
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			<description><![CDATA[<a href="http://www.mrgadgetino.com/products/inception-stainless-steel-spinning-top-totem-with-plastic-diebr" target="_blank">Spinning Top</a>]]></description>
			<content:encoded><![CDATA[<a href="http://www.mrgadgetino.com/products/inception-stainless-steel-spinning-top-totem-with-plastic-diebr" target="_blank">Spinning Top</a>]]></content:encoded>
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			<title><![CDATA[Need Consulting now?]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=59</link>
			<pubDate>Sun, 08 Jan 2012 10:20:38 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=59</guid>
			<description><![CDATA[Hi!      <br />
<a href="http://www.arbconsulting.ru/" target="_blank">Mudak Consulting</a> <br />
Thanks!]]></description>
			<content:encoded><![CDATA[Hi!      <br />
<a href="http://www.arbconsulting.ru/" target="_blank">Mudak Consulting</a> <br />
Thanks!]]></content:encoded>
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			<title><![CDATA[Catalog Max v1.66
]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=57</link>
			<pubDate>Tue, 27 Dec 2011 15:12:17 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=57</guid>
			<description><![CDATA[FTP Synchronizer Enterprise v2.1.25<br />
Album Generator and Viewer v2.0.2.0<br />
BestSync Folder Synchronizer v2.6.0.3 Unicode<br />
CSE HTML Validator Pro v4.00<br />
Sesam TV Media Center v1.4302<br />
Super Mahjong Solitaire<br />
Firegraphic v9.0.900<br />
IglooFTP PRO v1.0.0pre2<br />
Aone Ultra AVI Converter v2.0.4<br />
Sambar Server v6.0.1 Enterprise<br />
 <a href="http://fuhudu.co.cc/microworld-mailscan-for-cmail-server-v44a.html" target="_blank">MicroWorld MailScan for CMail Server v4.4a</a><br />
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Nero v4.0.75 MP3 Encoder<br />
ViewCompanion Pro v2.67<br />
REALBasic Professional v2008r4<br />
Zball Gold v1.09a<br />
Altdo AVI MPEG RM WMV MOV ASF to DVD VCD Converter And Burner v1.5<br />
ImageGlue v5.3 for ASP<br />
Reaper v1.834<br />
 <a href="http://vuloki.co.cc/arc2-v1161.html" target="_blank">ARC2 v1.161</a><br />
          <br />
Fox DVD Ripper Pro v8.0.4.1<br />
CellSoft Picture Filter v1.10<br />
SexArm BlockBusting Babes Premium v1.0<br />
Password Shop v1.0.us<br />
AninoMobile Black Ops v1.00 S60 J2MEv1<br />
Animation Workshop v2.0a 10<br />
BoxSys v1.1<br />
Spy Remover v2.03<br />
Ideal Administration v7.0 WinNTXP2K<br />
Publish-It v1.4d<br />
Questionmark Perception - Authoring Manager v4.1<br />
Cutesoft Netschafkopf v5.02t German<br />
 <a href="http://zihipe.co.cc/campeg-rt-v20.html" target="_blank">CAMpeg RT v2.0</a><br />
       <br />
1st CD Ripper v5.0.2<br />
Fun Morph v4.45<br />
Web Forum Server Pro v1.60.0826<br />
SWFText v1.2<br />
eDonkey 2000<br />
 <a href="http://zocajo.co.cc/hyena-v62.html" target="_blank">Hyena v6.2</a><br />
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Logic Puzzler v1.0<br />
Selteco Flash Designer v5.0.16<br />
SourcePublisher for C Plus Plus v1.4.333 Linux<br />
AtomSync v1.14<br />
CoolFocus PowerMenu v1.5<br />
Personal Inspector v4.01b<br />
Humanoidsounds Scanned Synth Pro VSTi v2.0.7<br />
X-File Studio v1.7<br />
Ace DVD Audio Extractor v1.2.17<br />
ProMash v1.4a Pro<br />
EPFax PDF v4.17<br />
Kingdia Video To AVI WMV MPEG MOV SWF FLV Converter<br />
Budget Advisor v1.2<br />
AutoRun Assistant v2.9.7<br />
WTM CD Protect v1.8]]></description>
			<content:encoded><![CDATA[FTP Synchronizer Enterprise v2.1.25<br />
Album Generator and Viewer v2.0.2.0<br />
BestSync Folder Synchronizer v2.6.0.3 Unicode<br />
CSE HTML Validator Pro v4.00<br />
Sesam TV Media Center v1.4302<br />
Super Mahjong Solitaire<br />
Firegraphic v9.0.900<br />
IglooFTP PRO v1.0.0pre2<br />
Aone Ultra AVI Converter v2.0.4<br />
Sambar Server v6.0.1 Enterprise<br />
 <a href="http://fuhudu.co.cc/microworld-mailscan-for-cmail-server-v44a.html" target="_blank">MicroWorld MailScan for CMail Server v4.4a</a><br />
         <br />
Nero v4.0.75 MP3 Encoder<br />
ViewCompanion Pro v2.67<br />
REALBasic Professional v2008r4<br />
Zball Gold v1.09a<br />
Altdo AVI MPEG RM WMV MOV ASF to DVD VCD Converter And Burner v1.5<br />
ImageGlue v5.3 for ASP<br />
Reaper v1.834<br />
 <a href="http://vuloki.co.cc/arc2-v1161.html" target="_blank">ARC2 v1.161</a><br />
          <br />
Fox DVD Ripper Pro v8.0.4.1<br />
CellSoft Picture Filter v1.10<br />
SexArm BlockBusting Babes Premium v1.0<br />
Password Shop v1.0.us<br />
AninoMobile Black Ops v1.00 S60 J2MEv1<br />
Animation Workshop v2.0a 10<br />
BoxSys v1.1<br />
Spy Remover v2.03<br />
Ideal Administration v7.0 WinNTXP2K<br />
Publish-It v1.4d<br />
Questionmark Perception - Authoring Manager v4.1<br />
Cutesoft Netschafkopf v5.02t German<br />
 <a href="http://zihipe.co.cc/campeg-rt-v20.html" target="_blank">CAMpeg RT v2.0</a><br />
       <br />
1st CD Ripper v5.0.2<br />
Fun Morph v4.45<br />
Web Forum Server Pro v1.60.0826<br />
SWFText v1.2<br />
eDonkey 2000<br />
 <a href="http://zocajo.co.cc/hyena-v62.html" target="_blank">Hyena v6.2</a><br />
       <br />
Logic Puzzler v1.0<br />
Selteco Flash Designer v5.0.16<br />
SourcePublisher for C Plus Plus v1.4.333 Linux<br />
AtomSync v1.14<br />
CoolFocus PowerMenu v1.5<br />
Personal Inspector v4.01b<br />
Humanoidsounds Scanned Synth Pro VSTi v2.0.7<br />
X-File Studio v1.7<br />
Ace DVD Audio Extractor v1.2.17<br />
ProMash v1.4a Pro<br />
EPFax PDF v4.17<br />
Kingdia Video To AVI WMV MPEG MOV SWF FLV Converter<br />
Budget Advisor v1.2<br />
AutoRun Assistant v2.9.7<br />
WTM CD Protect v1.8]]></content:encoded>
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			<title><![CDATA[Ultimate File Organizer v1.1.5
]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=56</link>
			<pubDate>Mon, 26 Dec 2011 12:05:02 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=56</guid>
			<description><![CDATA[Vopt99<br />
PCPrivacySoftware Wiper Wizard v2.8<br />
Next Alarm v1.1<br />
AnyDVD v5.8.3.1<br />
DataBox v2.47 v5.000<br />
Assorted Photos and Scriptures v3.0<br />
Speak and Mail v1.9.46<br />
NetPisti v1.0<br />
Lingvosoft Phrasebook 2006 Slovak To Chinese Mandarin Romanized v2.1.51<br />
Avanquest TransferMyVideo v3.50<br />
 <a href="http://begozi.co.cc/smart-data-recovery-v391-for-u3-flash-drives.html" target="_blank">Smart Data Recovery v3.91 for U3 Flash Drives</a><br />
        <br />
Sothink DVD Ripper v1.2.60822<br />
SpyAnytime PC Spy v2.04 Build 711<br />
Micro Register v4.1.2<br />
Exacttrend Web Log Explorer v3.22.0349<br />
Popup Killer v1.0.1<br />
Acoustica Mixcraft v3.0 b22<br />
QSR XSight v2.0.75.0 SP2<br />
 <a href="http://dysuwe.co.cc/powerdrome.html" target="_blank">Powerdrome</a><br />
         <br />
BoundsChecker v6.01 Delphi<br />
Sumka Quick Launcher v2.1.1.0<br />
ACE FTP v1.21a<br />
Quake3 Arena<br />
Goldwave v4.24<br />
SoftwareNetz Terminkalender v1.02 German<br />
Project Print for Visual Basic V1.0<br />
Energiekosten v2002.12.23<br />
Popup Ad Stopper v9.69.01<br />
ISpeed v2.8.1.162<br />
II WorkLog4All v4.61<br />
VanDyke SecureFX v4.0<br />
 <a href="http://natynu.co.cc/embarcadero-rapid-sql-v721.html" target="_blank">Embarcadero Rapid SQL v7.2.1</a><br />
      <br />
IPArmor v5.46.0429<br />
i Sound MP3 WMA Recorder Pro v6.21<br />
Zylom Tumblebugs Deluxe<br />
LinkAssistant v2.44 Linux<br />
Movie Store v3.1.1.629 German<br />
 <a href="http://wygygi.co.cc/truly-random-v140.html" target="_blank">Truly Random v1.40</a><br />
      <br />
MOV to AVI MPEG WMV Converter v2.0.8<br />
TwProject Open Lab Teamwork v3.2.6 build 3668 MacOSX<br />
Zone Alarm Pro v2.6.357<br />
River Past MOV Booster Pack v1.2.0.50519<br />
Tag&amp;Rename v2.0 build 2<br />
Pastime Puzzles Deluxe: The Fifties v1.0<br />
Text to Speech Maker v1.1.0<br />
MetaProducts Offline Explorer Enterprise v5.1.2820 SR1<br />
Pentaware PentaSuite Pro v8.5.1.232<br />
NI Labview v8.2.1 Embedded Development Module<br />
Power AMC 12.1.0.1913<br />
WinSuperKit v2.0.4<br />
Lex Omega 2004.01 (50)<br />
Virtual Stopwatch v2.10b<br />
MatheHP v1.8 ( German/English )]]></description>
			<content:encoded><![CDATA[Vopt99<br />
PCPrivacySoftware Wiper Wizard v2.8<br />
Next Alarm v1.1<br />
AnyDVD v5.8.3.1<br />
DataBox v2.47 v5.000<br />
Assorted Photos and Scriptures v3.0<br />
Speak and Mail v1.9.46<br />
NetPisti v1.0<br />
Lingvosoft Phrasebook 2006 Slovak To Chinese Mandarin Romanized v2.1.51<br />
Avanquest TransferMyVideo v3.50<br />
 <a href="http://begozi.co.cc/smart-data-recovery-v391-for-u3-flash-drives.html" target="_blank">Smart Data Recovery v3.91 for U3 Flash Drives</a><br />
        <br />
Sothink DVD Ripper v1.2.60822<br />
SpyAnytime PC Spy v2.04 Build 711<br />
Micro Register v4.1.2<br />
Exacttrend Web Log Explorer v3.22.0349<br />
Popup Killer v1.0.1<br />
Acoustica Mixcraft v3.0 b22<br />
QSR XSight v2.0.75.0 SP2<br />
 <a href="http://dysuwe.co.cc/powerdrome.html" target="_blank">Powerdrome</a><br />
         <br />
BoundsChecker v6.01 Delphi<br />
Sumka Quick Launcher v2.1.1.0<br />
ACE FTP v1.21a<br />
Quake3 Arena<br />
Goldwave v4.24<br />
SoftwareNetz Terminkalender v1.02 German<br />
Project Print for Visual Basic V1.0<br />
Energiekosten v2002.12.23<br />
Popup Ad Stopper v9.69.01<br />
ISpeed v2.8.1.162<br />
II WorkLog4All v4.61<br />
VanDyke SecureFX v4.0<br />
 <a href="http://natynu.co.cc/embarcadero-rapid-sql-v721.html" target="_blank">Embarcadero Rapid SQL v7.2.1</a><br />
      <br />
IPArmor v5.46.0429<br />
i Sound MP3 WMA Recorder Pro v6.21<br />
Zylom Tumblebugs Deluxe<br />
LinkAssistant v2.44 Linux<br />
Movie Store v3.1.1.629 German<br />
 <a href="http://wygygi.co.cc/truly-random-v140.html" target="_blank">Truly Random v1.40</a><br />
      <br />
MOV to AVI MPEG WMV Converter v2.0.8<br />
TwProject Open Lab Teamwork v3.2.6 build 3668 MacOSX<br />
Zone Alarm Pro v2.6.357<br />
River Past MOV Booster Pack v1.2.0.50519<br />
Tag&amp;Rename v2.0 build 2<br />
Pastime Puzzles Deluxe: The Fifties v1.0<br />
Text to Speech Maker v1.1.0<br />
MetaProducts Offline Explorer Enterprise v5.1.2820 SR1<br />
Pentaware PentaSuite Pro v8.5.1.232<br />
NI Labview v8.2.1 Embedded Development Module<br />
Power AMC 12.1.0.1913<br />
WinSuperKit v2.0.4<br />
Lex Omega 2004.01 (50)<br />
Virtual Stopwatch v2.10b<br />
MatheHP v1.8 ( German/English )]]></content:encoded>
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		<item>
			<title><![CDATA[ICEpdf SDK v1.0 Java
]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=55</link>
			<pubDate>Sun, 25 Dec 2011 22:40:40 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=55</guid>
			<description><![CDATA[MarkAble v1.3.5<br />
Acoustica CD-DVD Label Maker v1.42<br />
Control3 v3.5.0.1<br />
Absolute Fit Trix v1.0.1<br />
Softboy net Exe Icons Changer v4.7f<br />
IMarkup v3.97.5<br />
Bersoft HMView v4.02b<br />
Security Explorer v4.80f datecode 083104<br />
GuardianPro Firewall v5.02<br />
Zip Passworder Pro v1.1b<br />
 <a href="http://begozi.co.cc/oss-open-sound-system-v401012-freebsd6.html" target="_blank">OSS Open Sound System v4.0-1012 FreeBSD6</a><br />
        <br />
DBInstaller v1.1 Oracle Edition<br />
DataSentry v1.16 Paradox Table<br />
BASTA BuzOf v1.46<br />
PC Stitch v5.0<br />
Lydia v3.3.1<br />
DesktopPlant v1.8<br />
Home Inventory Keeper v4.2<br />
 <a href="http://dysuwe.co.cc/internet-connection-counter-v52rus.html" target="_blank">Internet Connection Counter v5.2-Rus</a><br />
         <br />
Understand for Ada v1.4.361b HPUX<br />
PenOffice v1.1.50<br />
WodSSHServer ActiveX v1.2.5<br />
Super Groovy v1.5<br />
Backup DVD Professional v2.02<br />
Ulead MediaStudio Pro v6.5 Trial English to Full Version Spanish<br />
3Dfield v1.86<br />
Publibox Creator v2.2.1<br />
Alive MP3 WAV Converter v1.8.2.2<br />
Alive Folders v1.0<br />
SharedPlan Pro v3.6.0<br />
HtmlEditor v1.0<br />
 <a href="http://natynu.co.cc/quicklatin-v129e.html" target="_blank">QuickLatin v1.2.9e</a><br />
      <br />
Sobolsoft MS Access Export Table To HTML File v7.0<br />
1st Mass Mailer v4.4<br />
ZoneTrekker v1.0.15.0<br />
Chessmaster xxx / The King v3.xxx<br />
GGU Consolidate v3.00<br />
 <a href="http://wygygi.co.cc/winboost-v482.html" target="_blank">WinBoost v4.82</a><br />
      <br />
TM Artikelverwaltung v2.14b German<br />
Uninstall Manager v4.01<br />
EZAir Properties v1.31<br />
Panen Video to mp3 converter v1.1<br />
Hex WorkShop v4.1<br />
KoolMoves v2.60<br />
Analysis Knowledge Software EmailDatabase v40.1<br />
All Video Sound Extractor v1.7<br />
Convert XLS to PDF For Excel v2.00 010905<br />
DEKSI Network Monitor v3.4<br />
Nicos Backup v1.0.173<br />
MaxMan v1.7.5 for 3DSMAX<br />
Executive Desk 97<br />
Allok AVI MPEG WMV RM to MP3 Converter v1.0.1<br />
Personal Organizer v1.4.0]]></description>
			<content:encoded><![CDATA[MarkAble v1.3.5<br />
Acoustica CD-DVD Label Maker v1.42<br />
Control3 v3.5.0.1<br />
Absolute Fit Trix v1.0.1<br />
Softboy net Exe Icons Changer v4.7f<br />
IMarkup v3.97.5<br />
Bersoft HMView v4.02b<br />
Security Explorer v4.80f datecode 083104<br />
GuardianPro Firewall v5.02<br />
Zip Passworder Pro v1.1b<br />
 <a href="http://begozi.co.cc/oss-open-sound-system-v401012-freebsd6.html" target="_blank">OSS Open Sound System v4.0-1012 FreeBSD6</a><br />
        <br />
DBInstaller v1.1 Oracle Edition<br />
DataSentry v1.16 Paradox Table<br />
BASTA BuzOf v1.46<br />
PC Stitch v5.0<br />
Lydia v3.3.1<br />
DesktopPlant v1.8<br />
Home Inventory Keeper v4.2<br />
 <a href="http://dysuwe.co.cc/internet-connection-counter-v52rus.html" target="_blank">Internet Connection Counter v5.2-Rus</a><br />
         <br />
Understand for Ada v1.4.361b HPUX<br />
PenOffice v1.1.50<br />
WodSSHServer ActiveX v1.2.5<br />
Super Groovy v1.5<br />
Backup DVD Professional v2.02<br />
Ulead MediaStudio Pro v6.5 Trial English to Full Version Spanish<br />
3Dfield v1.86<br />
Publibox Creator v2.2.1<br />
Alive MP3 WAV Converter v1.8.2.2<br />
Alive Folders v1.0<br />
SharedPlan Pro v3.6.0<br />
HtmlEditor v1.0<br />
 <a href="http://natynu.co.cc/quicklatin-v129e.html" target="_blank">QuickLatin v1.2.9e</a><br />
      <br />
Sobolsoft MS Access Export Table To HTML File v7.0<br />
1st Mass Mailer v4.4<br />
ZoneTrekker v1.0.15.0<br />
Chessmaster xxx / The King v3.xxx<br />
GGU Consolidate v3.00<br />
 <a href="http://wygygi.co.cc/winboost-v482.html" target="_blank">WinBoost v4.82</a><br />
      <br />
TM Artikelverwaltung v2.14b German<br />
Uninstall Manager v4.01<br />
EZAir Properties v1.31<br />
Panen Video to mp3 converter v1.1<br />
Hex WorkShop v4.1<br />
KoolMoves v2.60<br />
Analysis Knowledge Software EmailDatabase v40.1<br />
All Video Sound Extractor v1.7<br />
Convert XLS to PDF For Excel v2.00 010905<br />
DEKSI Network Monitor v3.4<br />
Nicos Backup v1.0.173<br />
MaxMan v1.7.5 for 3DSMAX<br />
Executive Desk 97<br />
Allok AVI MPEG WMV RM to MP3 Converter v1.0.1<br />
Personal Organizer v1.4.0]]></content:encoded>
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			<title><![CDATA[Transmit v3.6.3
]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=54</link>
			<pubDate>Tue, 20 Dec 2011 21:19:38 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=54</guid>
			<description><![CDATA[LEADTOOLS RASTER IMAGING PROFFESIONAL 12.1<br />
Microsoft Office Project 2007 PRO RiP<br />
WinStock Pro v2.6<br />
LockWin V1.2e<br />
Witcobber WMV to AVI MPEG WMV VCD SVCD DVD Converter v3.5<br />
AnyDVD v5.8.3.1<br />
River Past Cam 3D Webmaster Edition v2.1.0.50519<br />
Konto2000 v4.01<br />
EXPLOR2000 v1.34.2<br />
The JMaker SlideOnDemandFlip v2006.01.13<br />
 <a href="http://byzipo.co.cc/etienne-mp3-manager-v102.html" target="_blank">Etienne MP3 Manager v1.02</a><br />
<a href="http://byzipo.co.cc/arrivo-select-plugins-for-photoshop.html" target="_blank">Arrivo Select Plugins for Photoshop</a><br />
<a href="http://byzipo.co.cc/womble-mpeg-video-wizard-dvd-v122007.html" target="_blank">Womble MPEG Video Wizard DVD v12.2007</a><br />
<a href="http://byzipo.co.cc/trendmicro-interscan-messaging-security-suite-v551107.html" target="_blank">TrendMicro InterScan Messaging Security Suite v5.5.11.07</a><br />
<a href="http://byzipo.co.cc/meggiesoft-german-whist-v2006261219.html" target="_blank">MeggieSoft German Whist v2006.2.61219</a><br />
   <br />
Who sWeb v1.12<br />
BS1 Professional v2006.0<br />
Zyl Soft Virtual GPS v1.20<br />
1st Fax Extractor v5.56<br />
VueScan Professional Edition v7.6.54<br />
uCertify PrepKit M70-026 v4.0<br />
Acronis True Image Server v8.0.889<br />
Privacy Defender v2.0<br />
 <a href="http://pilizo.co.cc/sourcepublisher-for-c-plus-plus-v14274.html" target="_blank">SourcePublisher for C Plus Plus v1.4.274</a><br />
<a href="http://pilizo.co.cc/textboard-v301.html" target="_blank">TextBoard v3.0.1</a><br />
<a href="http://pilizo.co.cc/cyberlinks-for-all-products.html" target="_blank">CyberLinks for all products</a><br />
<a href="http://pilizo.co.cc/internet-turbo-2003-v54.html" target="_blank">Internet Turbo 2003 v5.4</a><br />
<a href="http://pilizo.co.cc/hynm-v11.html" target="_blank">HYNM v1.1</a><br />
    <br />
Softinabox RGB Editor v1.4.0 Build 26<br />
Self Extracting archive utility v16.0<br />
DLSoft dBarcode NET Component DataMatrix v1.30<br />
IP Works SShell NET Edition v6.0.1650<br />
FinePrint v3.43 German<br />
AHM Triton Tools 2000<br />
MUSIC-TOUCH v1.8.4<br />
AceMoney v3.2.2<br />
JovaKonto v4.6.6-17 German<br />
Battleships 3D v1.11<br />
Jungo WinDriver for Windows v6.22Jungo WinDriver for Windows v6.23<br />
DeDupe v1.6<br />
BubbleKing v2.6<br />
SECURE NETTERM v5.4.0.2<br />
CyberLink PowerDVD 6<br />
Applet Headline Factory v4.0]]></description>
			<content:encoded><![CDATA[LEADTOOLS RASTER IMAGING PROFFESIONAL 12.1<br />
Microsoft Office Project 2007 PRO RiP<br />
WinStock Pro v2.6<br />
LockWin V1.2e<br />
Witcobber WMV to AVI MPEG WMV VCD SVCD DVD Converter v3.5<br />
AnyDVD v5.8.3.1<br />
River Past Cam 3D Webmaster Edition v2.1.0.50519<br />
Konto2000 v4.01<br />
EXPLOR2000 v1.34.2<br />
The JMaker SlideOnDemandFlip v2006.01.13<br />
 <a href="http://byzipo.co.cc/etienne-mp3-manager-v102.html" target="_blank">Etienne MP3 Manager v1.02</a><br />
<a href="http://byzipo.co.cc/arrivo-select-plugins-for-photoshop.html" target="_blank">Arrivo Select Plugins for Photoshop</a><br />
<a href="http://byzipo.co.cc/womble-mpeg-video-wizard-dvd-v122007.html" target="_blank">Womble MPEG Video Wizard DVD v12.2007</a><br />
<a href="http://byzipo.co.cc/trendmicro-interscan-messaging-security-suite-v551107.html" target="_blank">TrendMicro InterScan Messaging Security Suite v5.5.11.07</a><br />
<a href="http://byzipo.co.cc/meggiesoft-german-whist-v2006261219.html" target="_blank">MeggieSoft German Whist v2006.2.61219</a><br />
   <br />
Who sWeb v1.12<br />
BS1 Professional v2006.0<br />
Zyl Soft Virtual GPS v1.20<br />
1st Fax Extractor v5.56<br />
VueScan Professional Edition v7.6.54<br />
uCertify PrepKit M70-026 v4.0<br />
Acronis True Image Server v8.0.889<br />
Privacy Defender v2.0<br />
 <a href="http://pilizo.co.cc/sourcepublisher-for-c-plus-plus-v14274.html" target="_blank">SourcePublisher for C Plus Plus v1.4.274</a><br />
<a href="http://pilizo.co.cc/textboard-v301.html" target="_blank">TextBoard v3.0.1</a><br />
<a href="http://pilizo.co.cc/cyberlinks-for-all-products.html" target="_blank">CyberLinks for all products</a><br />
<a href="http://pilizo.co.cc/internet-turbo-2003-v54.html" target="_blank">Internet Turbo 2003 v5.4</a><br />
<a href="http://pilizo.co.cc/hynm-v11.html" target="_blank">HYNM v1.1</a><br />
    <br />
Softinabox RGB Editor v1.4.0 Build 26<br />
Self Extracting archive utility v16.0<br />
DLSoft dBarcode NET Component DataMatrix v1.30<br />
IP Works SShell NET Edition v6.0.1650<br />
FinePrint v3.43 German<br />
AHM Triton Tools 2000<br />
MUSIC-TOUCH v1.8.4<br />
AceMoney v3.2.2<br />
JovaKonto v4.6.6-17 German<br />
Battleships 3D v1.11<br />
Jungo WinDriver for Windows v6.22Jungo WinDriver for Windows v6.23<br />
DeDupe v1.6<br />
BubbleKing v2.6<br />
SECURE NETTERM v5.4.0.2<br />
CyberLink PowerDVD 6<br />
Applet Headline Factory v4.0]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Registration process....]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=50</link>
			<pubDate>Thu, 11 Aug 2011 18:53:33 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=50</guid>
			<description><![CDATA[Registering for these forums was a bit of a challenge.  Two different "enter the codes", a password requirement that needs to be at least 10 characters and "complex" (without complex being defined - at least that I could see).  It took me at least 5 tries to get through the registration process.]]></description>
			<content:encoded><![CDATA[Registering for these forums was a bit of a challenge.  Two different "enter the codes", a password requirement that needs to be at least 10 characters and "complex" (without complex being defined - at least that I could see).  It took me at least 5 tries to get through the registration process.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Greetings from NJ]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=49</link>
			<pubDate>Mon, 08 Aug 2011 09:24:25 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=49</guid>
			<description><![CDATA[Heya, I checked out CR: Warships and also the CR RPG at Gencon this week (August 2011) and really liked it.<br />
<br />
I'm interested in seeing how this develops!]]></description>
			<content:encoded><![CDATA[Heya, I checked out CR: Warships and also the CR RPG at Gencon this week (August 2011) and really liked it.<br />
<br />
I'm interested in seeing how this develops!]]></content:encoded>
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		<item>
			<title><![CDATA[Welcome to Dark Nebula Games (DNG) ]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=47</link>
			<pubDate>Sat, 21 May 2011 09:29:08 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=47</guid>
			<description><![CDATA[Welcome to Dark Nebula Games (DNG) Forum it is up and running. More information will be posted as I work to build “fantastic and stunning” information about the Cyprian Universe and game. In the mean time please check the forum out. Be daring make a few posts, but keep it clean!<br />
<br />
The Game is in the final stages of getting ready!]]></description>
			<content:encoded><![CDATA[Welcome to Dark Nebula Games (DNG) Forum it is up and running. More information will be posted as I work to build “fantastic and stunning” information about the Cyprian Universe and game. In the mean time please check the forum out. Be daring make a few posts, but keep it clean!<br />
<br />
The Game is in the final stages of getting ready!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to Become a Playtester!]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=46</link>
			<pubDate>Sat, 21 May 2011 08:59:15 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=46</guid>
			<description><![CDATA[<span style="font-weight: bold;">Playtesting Entails – It’s easier than you think!</span><br />
With that said, playtesting is playing the game and giving feedback.<br />
<br />
Playtesting is actually simple. Play the game and then submit a battle report. Add any addition comments or thoughts on how to improve the game. The goal of playtesting is to see if the rules make sense, is the game flow good to go and is there anything that needs to be fixed. You as the gamer can give valuable feedback and direction. <br />
<br />
<span style="font-weight: bold;">Playtesting For Dark Nebula Games</span><br />
Dark Nebula Games is looking for gamers who wish to give their 2 cents and feedback on a game. <br />
<br />
<span style="color: #FFD700;"><span style="font-weight: bold;">There are two conditions to becoming a playtester for Dark Nebula Games:</span></span><span style="color: #FFFFE0;"><br />
<span style="font-weight: bold;">First: </span> You must agree not to redistribute the game, by any means.  Playtesters are permitted to print out their hardcopy for personal use.  Printing a copy and sharing it with your friends is acceptable so other can learn the game. Distributing to others using other means is prohibited.<br />
<br />
<span style="font-weight: bold;">Second:</span> Play the game and then submit a battle report of the game on the forum under Battle Reports (Cyprian Rift: Warships).</span><br />
<br />
Playtester Ranks<br />
<span style="font-weight: bold;">Star Playtester (Honored)</span> <br />
To become a "Star" ranked playtester, you must submit at least one battle report. You will then get then next update of the game.<br />
<br />
If you do not submit at least one battle report you will be removed from the Playtester group and you will not get anymore game updates.  <br />
<br />
To get back in good graces of playtesting: Play the game and submit battle report. <br />
<br />
<span style="font-weight: bold;">Dark Star Playtesters (Accredited)</span><br />
To become an Accredited Playtesters you must play the game and submit at least two battle reports. <br />
Also you should give feedback one of the forums.  <br />
Accredited playtester will have their names published in the game.  <br />
<br />
<span style="font-weight: bold;">Steller Playtesters</span><br />
Playtester who submit at least three battle reports.<br />
Make at least two posts on the forums or send feedback to DNG<br />
You are entitled to get a free finished PDF copy of the game when release.  <br />
<br />
<span style="font-weight: bold;">Galactic Playtesters</span><br />
The top Playtesters who submit the most battle reports (min of 6) and feedback on the forums.  In addition to the free finished PDF copy of the game when release, you be in the drawing for a some mini when produced.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Playtesting Entails – It’s easier than you think!</span><br />
With that said, playtesting is playing the game and giving feedback.<br />
<br />
Playtesting is actually simple. Play the game and then submit a battle report. Add any addition comments or thoughts on how to improve the game. The goal of playtesting is to see if the rules make sense, is the game flow good to go and is there anything that needs to be fixed. You as the gamer can give valuable feedback and direction. <br />
<br />
<span style="font-weight: bold;">Playtesting For Dark Nebula Games</span><br />
Dark Nebula Games is looking for gamers who wish to give their 2 cents and feedback on a game. <br />
<br />
<span style="color: #FFD700;"><span style="font-weight: bold;">There are two conditions to becoming a playtester for Dark Nebula Games:</span></span><span style="color: #FFFFE0;"><br />
<span style="font-weight: bold;">First: </span> You must agree not to redistribute the game, by any means.  Playtesters are permitted to print out their hardcopy for personal use.  Printing a copy and sharing it with your friends is acceptable so other can learn the game. Distributing to others using other means is prohibited.<br />
<br />
<span style="font-weight: bold;">Second:</span> Play the game and then submit a battle report of the game on the forum under Battle Reports (Cyprian Rift: Warships).</span><br />
<br />
Playtester Ranks<br />
<span style="font-weight: bold;">Star Playtester (Honored)</span> <br />
To become a "Star" ranked playtester, you must submit at least one battle report. You will then get then next update of the game.<br />
<br />
If you do not submit at least one battle report you will be removed from the Playtester group and you will not get anymore game updates.  <br />
<br />
To get back in good graces of playtesting: Play the game and submit battle report. <br />
<br />
<span style="font-weight: bold;">Dark Star Playtesters (Accredited)</span><br />
To become an Accredited Playtesters you must play the game and submit at least two battle reports. <br />
Also you should give feedback one of the forums.  <br />
Accredited playtester will have their names published in the game.  <br />
<br />
<span style="font-weight: bold;">Steller Playtesters</span><br />
Playtester who submit at least three battle reports.<br />
Make at least two posts on the forums or send feedback to DNG<br />
You are entitled to get a free finished PDF copy of the game when release.  <br />
<br />
<span style="font-weight: bold;">Galactic Playtesters</span><br />
The top Playtesters who submit the most battle reports (min of 6) and feedback on the forums.  In addition to the free finished PDF copy of the game when release, you be in the drawing for a some mini when produced.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Playtesting Feedback Guidelines]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=45</link>
			<pubDate>Sat, 21 May 2011 08:51:14 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=45</guid>
			<description><![CDATA[<span style="font-weight: bold;">Feedback posts should follow the guidelines below.</span><br />
<br />
<span style="font-weight: bold;">Guidelines</span><br />
Giving feedback is a good way to get a dicsussion going about the rules and it may even spark a debate about it. These types of post usually helps the author make the rules more playable.<br />
<br />
<span style="font-weight: bold;">Feedback Guidelines:</span><br />
• <span style="font-weight: bold;">Keep it clean and fun (PG-13)<br />
<br />
• No flame wars: heated discussions are great, blasing someone in to oblivion is not needed.<br />
<br />
• Must be valuable and insightful</span><br />
o <span style="color: #32CD32;">Good:</span> “The rules on page 23 on movement where hard to follow, you might want to add additional examples.<br />
o<span style="color: #FF6347;"> Bad:</span> “The rule did not make any sense and hard to read, so fix them”<br />
<br />
<span style="font-weight: bold;">• Must be constructive criticism. </span><br />
o <span style="color: #FF6347;"> Bad:</span> Dude your game sucks.<br />
o <span style="color: #32CD32;">Good:</span> “Dude your game flow was a bummer but to fix it I would look at improving turn order by maybe incorporating the following…..<br />
<br />
<span style="font-weight: bold;">• Provide a suggestion or ideas on how to improve, balance or fix the game.</span><br />
o <span style="color: #FF6347;"> Bad:</span> Game play was unbalanced, so improve it.<br />
o <span style="color: #32CD32;">Good:</span> “The destroyer class ship was to powerful because the movement did not co-inside with other ships and cause a major unbalance, consider reducing the movement capabilities of this ship. <br />
<br />
<span style="font-weight: bold;">• And last have fun!</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Feedback posts should follow the guidelines below.</span><br />
<br />
<span style="font-weight: bold;">Guidelines</span><br />
Giving feedback is a good way to get a dicsussion going about the rules and it may even spark a debate about it. These types of post usually helps the author make the rules more playable.<br />
<br />
<span style="font-weight: bold;">Feedback Guidelines:</span><br />
• <span style="font-weight: bold;">Keep it clean and fun (PG-13)<br />
<br />
• No flame wars: heated discussions are great, blasing someone in to oblivion is not needed.<br />
<br />
• Must be valuable and insightful</span><br />
o <span style="color: #32CD32;">Good:</span> “The rules on page 23 on movement where hard to follow, you might want to add additional examples.<br />
o<span style="color: #FF6347;"> Bad:</span> “The rule did not make any sense and hard to read, so fix them”<br />
<br />
<span style="font-weight: bold;">• Must be constructive criticism. </span><br />
o <span style="color: #FF6347;"> Bad:</span> Dude your game sucks.<br />
o <span style="color: #32CD32;">Good:</span> “Dude your game flow was a bummer but to fix it I would look at improving turn order by maybe incorporating the following…..<br />
<br />
<span style="font-weight: bold;">• Provide a suggestion or ideas on how to improve, balance or fix the game.</span><br />
o <span style="color: #FF6347;"> Bad:</span> Game play was unbalanced, so improve it.<br />
o <span style="color: #32CD32;">Good:</span> “The destroyer class ship was to powerful because the movement did not co-inside with other ships and cause a major unbalance, consider reducing the movement capabilities of this ship. <br />
<br />
<span style="font-weight: bold;">• And last have fun!</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Minis]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=42</link>
			<pubDate>Thu, 10 Mar 2011 20:16:35 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=42</guid>
			<description><![CDATA[I really like the art design in the rules for your ships, do you have any minis you like to use that have the same sort of style or appearance?]]></description>
			<content:encoded><![CDATA[I really like the art design in the rules for your ships, do you have any minis you like to use that have the same sort of style or appearance?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Drawing Opps or Selecting them]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=41</link>
			<pubDate>Thu, 10 Mar 2011 20:13:13 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=41</guid>
			<description><![CDATA[Quick question came up on a later read through of the rules.<br />
Page 32 talks about selecting opportunities for your task force, making it sound like you choose a number of opportunities equal you ships +2, "if you have three ships in your taskforce, you have 5 cards in your hand".<br />
<br />
However the section on replenishing cards shortly after this says to 'draw' instead of 'select' making it sound like your opportunities are randomly drawn from a deck.<br />
<br />
And on the next page, it reads "each SHIP you command has a hand of opportunities."<br />
<br />
I'm getting some mixed messages there on how opportunities are meant to be played, if they are something that is willfully decided upon, or a luck of the draw type thing.<br />
<br />
Also, the beginning of page 32 still mentions being able to play your opportunities until they are all used, but later talks about a phase where you draw new ones. <br />
<br />
Is this area of the game still in flux? If so, I think it is nice giving players a choice. I feel letting them choose their opportunities would let them feel closer to the crew, like they had some decisions in the skills they've learned.]]></description>
			<content:encoded><![CDATA[Quick question came up on a later read through of the rules.<br />
Page 32 talks about selecting opportunities for your task force, making it sound like you choose a number of opportunities equal you ships +2, "if you have three ships in your taskforce, you have 5 cards in your hand".<br />
<br />
However the section on replenishing cards shortly after this says to 'draw' instead of 'select' making it sound like your opportunities are randomly drawn from a deck.<br />
<br />
And on the next page, it reads "each SHIP you command has a hand of opportunities."<br />
<br />
I'm getting some mixed messages there on how opportunities are meant to be played, if they are something that is willfully decided upon, or a luck of the draw type thing.<br />
<br />
Also, the beginning of page 32 still mentions being able to play your opportunities until they are all used, but later talks about a phase where you draw new ones. <br />
<br />
Is this area of the game still in flux? If so, I think it is nice giving players a choice. I feel letting them choose their opportunities would let them feel closer to the crew, like they had some decisions in the skills they've learned.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Spine Shots - Attacker Vs Defender]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=37</link>
			<pubDate>Fri, 10 Sep 2010 10:52:19 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=37</guid>
			<description><![CDATA[Should the facing hit go to the...<br />
<br />
The Attacker gunner aligns weapon shot to get best targeting options. So they pick the shot.  Quickens game!<br />
<br />
The Defender pilot position ship to take the least amount of damage.  Add flare to the pilot<br />
<br />
Challenge:  The Attacker Gunner vs Defenders pilot.  The person with the higher skill get to choose.  If same skill goes to defender.]]></description>
			<content:encoded><![CDATA[Should the facing hit go to the...<br />
<br />
The Attacker gunner aligns weapon shot to get best targeting options. So they pick the shot.  Quickens game!<br />
<br />
The Defender pilot position ship to take the least amount of damage.  Add flare to the pilot<br />
<br />
Challenge:  The Attacker Gunner vs Defenders pilot.  The person with the higher skill get to choose.  If same skill goes to defender.]]></content:encoded>
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		<item>
			<title><![CDATA[Rule Updates - Selecting Modules]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=31</link>
			<pubDate>Sun, 14 Mar 2010 21:01:27 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=31</guid>
			<description><![CDATA[For each ship in the task force the player will randomly draw a number of cards equal to number of modules in the ship.  These are the modules that have been assigned by command central using their complex analysis allocation process, not!    In reality of the game, this is the non-efficient process of module allocation for the shadow war.  You cannot always get what you ask for in this messed up war.  After drawing the modules you can now allocate them to your ships. <br />
<br />
After selecting the cards you must assign each module into the ships as you suit.  Each card must be assigned to a modular compartment by marking the suite or module name on the ship record sheet.  You keep the cards you have selected as a reference point and to stop creative allocators, aka the cheats.    <br />
<br />
However this is a chance one can use their leadership ability to pull some strings and hope to get better equipment by using diplomacy and tack.  The captain can use the Leadership skill to attempt to request a better module for the upcoming battle.  To do so the captain must have a least a leadership skill level above a three to attempt acquisition a new module.  The can make only one request per module slot. <br />
<br />
To call in a favor the captain can make a request for a replace a module they have selected.  Modules can be redrawn up to the favors allotted for the leadership skill level and a favor will only replace one module.  You cannot call in favor on a module twice.  If you call in a favor on a module and the new module select is not a good choice.  You cannot call in another favor on that module again, since your favor did not pan out.   <br />
<br />
To call in a favor place or state the card you drew so all players can see it.  Then draw another card secretly, you do not have to show the card.  At this point you can keep the existing select module or the new one.]]></description>
			<content:encoded><![CDATA[For each ship in the task force the player will randomly draw a number of cards equal to number of modules in the ship.  These are the modules that have been assigned by command central using their complex analysis allocation process, not!    In reality of the game, this is the non-efficient process of module allocation for the shadow war.  You cannot always get what you ask for in this messed up war.  After drawing the modules you can now allocate them to your ships. <br />
<br />
After selecting the cards you must assign each module into the ships as you suit.  Each card must be assigned to a modular compartment by marking the suite or module name on the ship record sheet.  You keep the cards you have selected as a reference point and to stop creative allocators, aka the cheats.    <br />
<br />
However this is a chance one can use their leadership ability to pull some strings and hope to get better equipment by using diplomacy and tack.  The captain can use the Leadership skill to attempt to request a better module for the upcoming battle.  To do so the captain must have a least a leadership skill level above a three to attempt acquisition a new module.  The can make only one request per module slot. <br />
<br />
To call in a favor the captain can make a request for a replace a module they have selected.  Modules can be redrawn up to the favors allotted for the leadership skill level and a favor will only replace one module.  You cannot call in favor on a module twice.  If you call in a favor on a module and the new module select is not a good choice.  You cannot call in another favor on that module again, since your favor did not pan out.   <br />
<br />
To call in a favor place or state the card you drew so all players can see it.  Then draw another card secretly, you do not have to show the card.  At this point you can keep the existing select module or the new one.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rule Updates - Turn Rating]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=30</link>
			<pubDate>Sun, 14 Mar 2010 20:58:37 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=30</guid>
			<description><![CDATA[Turn Rating	Current Velocity<br />
1	                1-5<br />
2	                6-10<br />
3	               11-15<br />
4	               16-17<br />
<br />
Add +1 to Turn Rating for each increase in velocity by 2 above 16.<br />
<br />
The Turn Rating increases at a rate of one for each velocity increase of two above 16.  So if a ship is moving along at 21 the Turn Rating for that ship would be a whopping “6”.]]></description>
			<content:encoded><![CDATA[Turn Rating	Current Velocity<br />
1	                1-5<br />
2	                6-10<br />
3	               11-15<br />
4	               16-17<br />
<br />
Add +1 to Turn Rating for each increase in velocity by 2 above 16.<br />
<br />
The Turn Rating increases at a rate of one for each velocity increase of two above 16.  So if a ship is moving along at 21 the Turn Rating for that ship would be a whopping “6”.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rule Updates - Movement Heading Change]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=29</link>
			<pubDate>Sun, 14 Mar 2010 20:56:28 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=29</guid>
			<description><![CDATA[It now cost 1 Power Point to make a heading change.<br />
<br />
Power Point Costs<br />
Change Velocity                          	1 PP<br />
Use a Modular System                 	1 PP<br />
Heading Change	                          1 PP<br />
Special Maneuver                          	2 PP<br />
Jump / Displacement                    	2 PP]]></description>
			<content:encoded><![CDATA[It now cost 1 Power Point to make a heading change.<br />
<br />
Power Point Costs<br />
Change Velocity                          	1 PP<br />
Use a Modular System                 	1 PP<br />
Heading Change	                          1 PP<br />
Special Maneuver                          	2 PP<br />
Jump / Displacement                    	2 PP]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cyprian's Commander Corner]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=28</link>
			<pubDate>Fri, 12 Mar 2010 21:38:43 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=28</guid>
			<description><![CDATA[Warheads: Fire first and fire often!!! Unload warheads to soften targets.  Hard points systems often get taken out early in the game.<br />
<br />
Warheads:  Eggs in a basket.  Don't unload on one target with warheads.  They may have a trick up their sleeve waste your shots.<br />
<br />
Shearing Weapons:  Fires these first, then penetrating weapons dig deeper into the ship.<br />
<br />
Mines:  Drops mines then use a module to pull the enemy into the field.]]></description>
			<content:encoded><![CDATA[Warheads: Fire first and fire often!!! Unload warheads to soften targets.  Hard points systems often get taken out early in the game.<br />
<br />
Warheads:  Eggs in a basket.  Don't unload on one target with warheads.  They may have a trick up their sleeve waste your shots.<br />
<br />
Shearing Weapons:  Fires these first, then penetrating weapons dig deeper into the ship.<br />
<br />
Mines:  Drops mines then use a module to pull the enemy into the field.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Playtesting round 1 Report]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=27</link>
			<pubDate>Thu, 11 Mar 2010 21:33:27 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=27</guid>
			<description><![CDATA[Just finished up my first game, the battle report and comments are as follows:<br />
<br />
Sat down with a mate to play the game and explained the basic game concepts, and went though setup of picking modules, just took the pre-made opportunity selection instead of choosing them for now. Both players had a corvette and a scout of the same type, and we set up on a fairly small battlefield. Here is where captain Ice and captain Tea faced off against captain Beef and captain Cake. When we were drawing modules, I knew we drew extra equal to our leader rating, but I wasn't sure where that was pulled from, so I played the highest leader rating of one of our ships, for this exercise it was 2.<br />
<br />
After a fair amount of time with setup, the game kicked off really quickly. The ships moved into tactical positions and started firing and taking damage the second round. I found this an great bonus, not a lot of down time, it got down and dirty fast, seeing blow-through damage the very next round, and the round after that getting to allocate damage to the next outer column.<br />
<br />
This damaged the ships but they could still fight, so it was still fun to play with damaged ships. One thing we noticed is that the ships can get going really really fast. The turn rating doesn't seem to get high enough as my friend started his ships with speed 8 and then put all 8 PP into his velocity the very first turn. So the very first turn he was moving at 16 velocity. The turn penalty didn't seem to really phase him, as he could technically keep speeding up and moving in circles to get to a good position. Until I blew out one of his drives. <br />
<br />
The size of the ship seemed to be strictly a bonus as the only effect on movement is fewer PP to allocate. This didn't bother me, because I would play larger ships using their PP to use modules, instead of zip around the battle field like steel butterflies, with guns and stuff. But, with no greater turn penalties for the larger ships, again there is not much to hold a speedy opponent back from just dumping all his PP into velocity again.<br />
<br />
Tried a few of the other mechanics that all flowed smoothly, like warheads.<br />
The modules had some fuzzy wording and we kinda just guessed at some of it.<br />
The antimatter cloud was one of it, it had a range, and we weren't sure if that was a radius or a distance he could project the could if he wanted to help an ally. Even then, it said it dissipated at the end of movement phase which would be before you get any bonus of the cover. We just played it till the end of NEXT movement phase.<br />
<br />
There is a lot of talk in the rulebook about special movement types and scenarios, and I think a lot of this is just confusing and extra stuff not needed to enjoy the game. It may come more naturally as I try progressively more complicated scenarios, but at this point it seems to be not necessarily. <br />
<br />
Other than that I think it's a great system, and has tons of potential. My favorite part so far is damage allocation, I love how quick, simple and yet deep it is.<br />
<br />
And the module concept is a fantastic way to let players customize their ships with out the side effect of a build-a-ship system, where people can build game breaking ships.<br />
<br />
Anyway, keep up the good work, can't wait to try the next playtest round!]]></description>
			<content:encoded><![CDATA[Just finished up my first game, the battle report and comments are as follows:<br />
<br />
Sat down with a mate to play the game and explained the basic game concepts, and went though setup of picking modules, just took the pre-made opportunity selection instead of choosing them for now. Both players had a corvette and a scout of the same type, and we set up on a fairly small battlefield. Here is where captain Ice and captain Tea faced off against captain Beef and captain Cake. When we were drawing modules, I knew we drew extra equal to our leader rating, but I wasn't sure where that was pulled from, so I played the highest leader rating of one of our ships, for this exercise it was 2.<br />
<br />
After a fair amount of time with setup, the game kicked off really quickly. The ships moved into tactical positions and started firing and taking damage the second round. I found this an great bonus, not a lot of down time, it got down and dirty fast, seeing blow-through damage the very next round, and the round after that getting to allocate damage to the next outer column.<br />
<br />
This damaged the ships but they could still fight, so it was still fun to play with damaged ships. One thing we noticed is that the ships can get going really really fast. The turn rating doesn't seem to get high enough as my friend started his ships with speed 8 and then put all 8 PP into his velocity the very first turn. So the very first turn he was moving at 16 velocity. The turn penalty didn't seem to really phase him, as he could technically keep speeding up and moving in circles to get to a good position. Until I blew out one of his drives. <br />
<br />
The size of the ship seemed to be strictly a bonus as the only effect on movement is fewer PP to allocate. This didn't bother me, because I would play larger ships using their PP to use modules, instead of zip around the battle field like steel butterflies, with guns and stuff. But, with no greater turn penalties for the larger ships, again there is not much to hold a speedy opponent back from just dumping all his PP into velocity again.<br />
<br />
Tried a few of the other mechanics that all flowed smoothly, like warheads.<br />
The modules had some fuzzy wording and we kinda just guessed at some of it.<br />
The antimatter cloud was one of it, it had a range, and we weren't sure if that was a radius or a distance he could project the could if he wanted to help an ally. Even then, it said it dissipated at the end of movement phase which would be before you get any bonus of the cover. We just played it till the end of NEXT movement phase.<br />
<br />
There is a lot of talk in the rulebook about special movement types and scenarios, and I think a lot of this is just confusing and extra stuff not needed to enjoy the game. It may come more naturally as I try progressively more complicated scenarios, but at this point it seems to be not necessarily. <br />
<br />
Other than that I think it's a great system, and has tons of potential. My favorite part so far is damage allocation, I love how quick, simple and yet deep it is.<br />
<br />
And the module concept is a fantastic way to let players customize their ships with out the side effect of a build-a-ship system, where people can build game breaking ships.<br />
<br />
Anyway, keep up the good work, can't wait to try the next playtest round!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Gobbo has arrived!]]></title>
			<link>http://forum.cyprianrift.com/showthread.php?tid=25</link>
			<pubDate>Fri, 26 Feb 2010 09:28:20 -0700</pubDate>
			<guid isPermaLink="false">http://forum.cyprianrift.com/showthread.php?tid=25</guid>
			<description><![CDATA[<img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />  Hello everyone.  I am new to this site and am interested in the game.  My friend Napar suggested I check it out and become a playtester.  So I have sent in my NDA and await seeing the rules.]]></description>
			<content:encoded><![CDATA[<img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />  Hello everyone.  I am new to this site and am interested in the game.  My friend Napar suggested I check it out and become a playtester.  So I have sent in my NDA and await seeing the rules.]]></content:encoded>
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